<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Voxel Paris</title>
<style>
body { margin: 0; overflow: hidden; background-color: #87CEEB; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; }
canvas { display: block; }
#loading {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #333;
font-size: 24px;
font-weight: bold;
pointer-events: none;
transition: opacity 0.5s;
background: rgba(255,255,255,0.8);
padding: 20px;
border-radius: 10px;
z-index: 10;
}
</style>
<!-- Load Three.js from CDN -->
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
</head>
<body>
<div id="loading">Initializing Renderer...</div>
<script>
let camera, scene, renderer;
let towerGroup, cloudsGroup, balloonGroup;
let sunMesh;
let mouseX = 0;
let mouseY = 0;
let windowHalfX = window.innerWidth / 2;
let windowHalfY = window.innerHeight / 2;
// Dynamic elements arrays
const cars = [];
const boats = [];
const birds = [];
const voxelSize = 2;
// OPTIMIZATION: Shared Geometries & Material Cache
const sharedBoxGeo = new THREE.BoxGeometry(voxelSize, voxelSize, voxelSize);
const sharedEdgesGeo = new THREE.EdgesGeometry(sharedBoxGeo);
const sharedLineMat = new THREE.LineBasicMaterial({ color: 0x000000, opacity: 0.1, transparent: true });
// Cache for materials to prevent WebGL context loss and ensure stability
const materialCache = {};
function getMaterial(color) {
const key = typeof color === 'number' ? color.toString(16) : color;
if (!materialCache[key]) {
materialCache[key] = new THREE.MeshLambertMaterial({ color: color });
}
return materialCache[key];
}
function init() {
// Scene setup
scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB);
scene.fog = new THREE.Fog(0x87CEEB, 180, 450);
// Camera setup
camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1500);
camera.position.set(0, 80, 250);
// Renderer setup
renderer = new THREE.WebGLRenderer({ antialias: true, powerPreference: "high-performance" });
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2));
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);
// Lights
const ambientLight = new THREE.AmbientLight(0xffffff, 0.65);
scene.add(ambientLight);
// Sun Configuration
const sunPosition = new THREE.Vector3(-150, 300, -900);
const dirLight = new THREE.DirectionalLight(0xffffee, 1.2);
dirLight.position.copy(sunPosition).normalize().multiplyScalar(300);
dirLight.castShadow = true;
dirLight.shadow.mapSize.width = 2048;
dirLight.shadow.mapSize.height = 2048;
dirLight.shadow.bias = -0.0005;
const d = 400;
dirLight.shadow.camera.left = -d;
dirLight.shadow.camera.right = d;
dirLight.shadow.camera.top = d;
dirLight.shadow.camera.bottom = -d;
scene.add(dirLight);
// Visual Sun
const sunGeo = new THREE.BoxGeometry(80, 80, 80);
const sunMat = new THREE.MeshBasicMaterial({ color: 0xffcc00, fog: false });
sunMesh = new THREE.Mesh(sunGeo, sunMat);
sunMesh.position.copy(sunPosition);
scene.add(sunMesh);
// World Generation
createVoxelTower();
createMassiveCity();
createClouds();
createHotAirBalloon();
// Dynamic Spawners
spawnTraffic();
spawnBoats();
spawnBirds();
// Hide loading
document.getElementById('loading').style.opacity = 0;
// Events
document.addEventListener('mousemove', onDocumentMouseMove);
window.addEventListener('resize', onWindowResize);
animate();
}
function createVoxel(x, y, z, color, group) {
const material = getMaterial(color);
const mesh = new THREE.Mesh(sharedBoxGeo, material);
mesh.position.set(x * voxelSize, y * voxelSize, z * voxelSize);
mesh.castShadow = true;
mesh.receiveShadow = true;
const line = new THREE.LineSegments(sharedEdgesGeo, sharedLineMat);
mesh.add(line);
if (group) group.add(mesh);
return mesh;
}
function createVoxelTower() {
towerGroup = new THREE.Group();
const cDark = 0x5a4a3a;
const cMain = 0x807060;
const cLight = 0xa09080;
const cGold = 0xc5a059;
function addSym(x, y, z, color) {
createVoxel(x, y, z, color, towerGroup);
createVoxel(-x, y, z, color, towerGroup);
createVoxel(x, y, -z, color, towerGroup);
createVoxel(-x, y, -z, color, towerGroup);
}
for (let y = 0; y < 22; y++) {
let spread = 14 * Math.exp(-0.04 * y);
let xOut = Math.round(spread);
let xIn = Math.round(spread - 2);
addSym(xOut, y, xOut, cMain);
addSym(xOut, y, xOut-1, cDark);
addSym(xOut-1, y, xOut, cDark);
if (y % 2 === 0) {
addSym(xIn, y, xIn, cDark);
addSym(xIn, y, xOut, cMain);
addSym(xOut, y, xIn, cMain);
}
if (y < 12) {
for (let k = -xIn + 1; k < xIn; k++) {
let h = 11 - (0.09 * k * k);
if (Math.abs(y - h) < 1) {
createVoxel(k, y, xOut, cGold, towerGroup);
createVoxel(k, y, -xOut, cGold, towerGroup);
createVoxel(xOut, y, k, cGold, towerGroup);
createVoxel(-xOut, y, k, cGold, towerGroup);
}
}
}
}
const p1Rad = 10;
for (let x = -p1Rad; x <= p1Rad; x++) {
for (let z = -p1Rad; z <= p1Rad; z++) {
let d = Math.max(Math.abs(x), Math.abs(z));
if (d === p1Rad) {
createVoxel(x, 23, z, cGold, towerGroup);
createVoxel(x, 22, z, cMain, towerGroup);
} else if (d > 3) {
if((x+z)%2===0) createVoxel(x, 22, z, cDark, towerGroup);
}
}
}
for (let y = 24; y < 46; y++) {
let spread = 6 - ((y-24)/22) * 3;
let xPos = Math.round(spread);
addSym(xPos, y, xPos, cMain);
let cycle = (y - 24) % 5;
if (cycle === 0 || cycle === 4) {
addSym(xPos, y, xPos-1, cLight);
addSym(xPos-1, y, xPos, cLight);
}
if (y % 2 !== 0) {
addSym(xPos, y, xPos-1, cDark);
addSym(xPos-1, y, xPos, cDark);
}
}
const p2Rad = 5;
for (let x = -p2Rad; x <= p2Rad; x++) {
for (let z = -p2Rad; z <= p2Rad; z++) {
let d = Math.max(Math.abs(x), Math.abs(z));
if (d === p2Rad) {
createVoxel(x, 47, z, cGold, towerGroup);
createVoxel(x, 46, z, cMain, towerGroup);
} else {
createVoxel(x, 46, z, cDark, towerGroup);
}
}
}
for (let y = 48; y < 80; y++) {
let xPos = (y < 65) ? 2 : 1;
addSym(xPos, y, xPos, cMain);
if (y % 2 === 0) {
createVoxel(xPos, y, 0, cDark, towerGroup);
createVoxel(-xPos, y, 0, cDark, towerGroup);
createVoxel(0, y, xPos, cDark, towerGroup);
createVoxel(0, y, -xPos, cDark, towerGroup);
}
}
for (let x = -2; x <= 2; x++) {
for (let z = -2; z <= 2; z++) {
createVoxel(x, 80, z, cMain, towerGroup);
}
}
addSym(1, 81, 1, 0x223344);
addSym(1, 82, 1, 0x223344);
for (let y = 84; y < 96; y++) {
createVoxel(0, y, 0, cLight, towerGroup);
}
createVoxel(0, 96, 0, 0xffffff, towerGroup);
towerGroup.position.y = -20;
scene.add(towerGroup);
}
function createMassiveCity() {
const groundGeo = new THREE.PlaneGeometry(600, 600);
const groundMat = new THREE.MeshLambertMaterial({ color: 0x5c8a3c });
const ground = new THREE.Mesh(groundGeo, groundMat);
ground.rotation.x = -Math.PI / 2;
ground.position.y = -21.1;
ground.receiveShadow = true;
scene.add(ground);
const mats = {
stone: getMaterial(0xdcd0b6),
roof: getMaterial(0x6a6a75),
window: getMaterial(0x223344),
water: getMaterial(0x367295),
leaf: getMaterial(0x3a5f0b),
leafLight: getMaterial(0x5a7f2b),
trunk: getMaterial(0x4a3c31),
road: getMaterial(0x333333),
marker: getMaterial(0xcccccc),
sidewalk: getMaterial(0x999999),
person: getMaterial(0xaa4444)
};
const instances = {
stone: [], roof: [], window: [], water: [],
leaf: [], leafLight: [], trunk: [], road: [], marker: [], sidewalk: [], person: []
};
const dummy = new THREE.Object3D();
function add(type, x, y, z, sx=1, sy=1, sz=1) {
dummy.position.set(x * voxelSize, y * voxelSize, z * voxelSize);
dummy.scale.set(sx, sy, sz);
dummy.updateMatrix();
instances[type].push(dummy.matrix.clone());
}
const range = 140;
const parkRadius = 30;
const bridgeCenterZ = 40;
const groundGridY = -10.9;
const bridgeGridY = -6;
const flatLength = 10;
const rampLength = 22;
for (let x = -range; x <= range; x++) {
for (let z = -range; z <= range; z++) {
const riverCenter = Math.sin(x * 0.08) * 12 + 40;
const riverWidth = 7;
const isRiver = Math.abs(z - riverCenter) < riverWidth;
if (Math.abs(x) <= 2) {
const distZ = Math.abs(z - bridgeCenterZ);
let elevation = groundGridY;
if (distZ < flatLength) {
elevation = bridgeGridY;
} else if (distZ < flatLength + rampLength) {
const t = (distZ - flatLength) / rampLength;
elevation = bridgeGridY * (1-t) + groundGridY * t;
} else {
elevation = groundGridY;
}
const isElevated = elevation > groundGridY + 0.5;
if (x === 0) {
add('road', x, elevation, z);
if (z % 2 === 0) add('marker', x, elevation + 0.05, z, 0.2, 0.05, 0.6);
} else if (Math.abs(x) === 1) {
add('sidewalk', x, elevation, z);
} else if (Math.abs(x) === 2) {
add('stone', x, elevation + 0.4, z, 0.5, 1, 1);
}
if (isElevated && z % 4 === 0 && Math.abs(x) < 2 && !isRiver) {
const bottomLimit = -11;
const height = elevation - bottomLimit;
if (height > 0) {
add('stone', x, bottomLimit + height/2 - 0.5, z, 1, height, 1);
}
}
continue;
}
if (isRiver) {
add('water', x, -11, z);
continue;
}
if (Math.abs(z - riverCenter) < riverWidth + 8) {
const isRoad = x % 14 === 0 || z % 14 === 0;
if (!isRoad) {
if (Math.abs(z - riverCenter) < riverWidth + 3) {
add('sidewalk', x, -10.5, z);
} else {
if (Math.random() > 0.98) {
add('trunk', x, -10, z);
add('leaf', x, -9, z);
}
}
continue;
}
}
if (Math.sqrt(x*x + z*z) < parkRadius) {
if (Math.abs(x) < 3 || Math.abs(z) < 3) {
add('sidewalk', x, -10.9, z);
} else {
if (Math.random() > 0.92) {
add('trunk', x, -10, z);
add('leaf', x, -9, z, 2, 1, 2);
}
}
continue;
}
const isStreetX = x % 14 === 0;
const isStreetZ = z % 14 === 0;
if (isStreetX || isStreetZ) {
add('road', x, -10.9, z);
continue;
}
if (x % 14 === 1 || x % 14 === 13 || z % 14 === 1 || z % 14 === 13) {
add('sidewalk', x, -10.8, z);
continue;
}
if (Math.random() > 0.75) {
const height = Math.floor(Math.random() * 5) + 3;
for (let h = 0; h < height; h++) {
const yPos = -10 + h;
const type = (h === 0 || h === height-1 || (x+z+h)%2 !== 0) ? 'stone' : 'window';
add(type, x, yPos, z);
}
add('roof', x, -10 + height, z, 1.1, 0.5, 1.1);
} else if (Math.random() > 0.9) {
add('trunk', x, -10, z);
add('leaf', x, -9, z, 1.5, 1, 1.5);
}
}
}
Object.keys(instances).forEach(key => {
if (instances[key].length > 0) {
const mesh = new THREE.InstancedMesh(sharedBoxGeo, mats[key], instances[key].length);
mesh.castShadow = true;
mesh.receiveShadow = true;
for (let i = 0; i < instances[key].length; i++) {
mesh.setMatrixAt(i, instances[key][i]);
}
scene.add(mesh);
}
});
}
function spawnBoats() {
const bargeCargoColors = [0xcc3333, 0x33cc33, 0x3333cc, 0xcccc33];
function createBoatModel(type) {
const boatGeo = new THREE.Group();
if (type === 'tour') {
const length = 8;
const width = 2;
for(let x=-length; x<=length; x++) {
for(let z=-width; z<=width; z++) {
if ((Math.abs(x) === length && Math.abs(z) === width)) continue;
createVoxel(x, 0, z, 0x222222, boatGeo);
createVoxel(x, 1, z, 0x8b4513, boatGeo);
if (Math.abs(x) < length-1 && Math.abs(z) === width) {
if (x % 3 === 0) {
createVoxel(x, 2, z, 0xeeeeee, boatGeo);
createVoxel(x, 3, z, 0xeeeeee, boatGeo);
} else {
createVoxel(x, 2, z, 0x88ccff, boatGeo);
}
}
if (Math.abs(x) < length-1 && Math.abs(z) <= width) {
createVoxel(x, 3, z, 0x88ccff, boatGeo);
}
}
}
} else if (type === 'barge') {
const length = 10;
const width = 2;
for(let x=-length; x<=length; x++) {
for(let z=-width; z<=width; z++) {
createVoxel(x, 0, z, 0x333333, boatGeo);
createVoxel(x, 1, z, 0x555555, boatGeo);
}
}
// Deterministic crate colors to prevent "color changing" flickering
for (let i=0; i<3; i++) {
let cx = (i - 1) * 6;
let cColor = bargeCargoColors[(i + Math.floor(Math.random() * 4)) % bargeCargoColors.length];
for(let bx=cx-2; bx<=cx+2; bx++) {
for(let bz=-1; bz<=1; bz++) {
createVoxel(bx, 2, bz, cColor, boatGeo);
createVoxel(bx, 3, bz, cColor, boatGeo);
}
}
}
for(let x=-length; x<=-length+2; x++) {
for(let z=-1; z<=1; z++) {
createVoxel(x, 2, z, 0xffffff, boatGeo);
createVoxel(x, 3, z, 0xffffff, boatGeo);
}
}
} else if (type === 'speedboat') {
const length = 4;
const width = 1;
for(let x=-length; x<=length; x++) {
for(let z=-width; z<=width; z++) {
if (Math.abs(x)===length && Math.abs(z)===width) continue;
createVoxel(x, 0, z, 0xffffff, boatGeo);
}
}
createVoxel(1, 2, 0, 0x88ccff, boatGeo);
}
return boatGeo;
}
const lane1Count = 4;
const lane2Count = 4;
const spacing = 110;
const types = ['tour', 'barge', 'speedboat', 'tour'];
for (let i = 0; i < lane1Count; i++) {
const type = types[i % types.length];
const boat = createBoatModel(type);
boat.position.x = (-180 + (i * spacing)) * voxelSize;
boat.position.y = -21.5;
boat.userData = { speed: 0.15, dir: 1, laneOffset: 5 * voxelSize, limit: 350 };
scene.add(boat);
boats.push(boat);
}
for (let i = 0; i < lane2Count; i++) {
const type = types[i % types.length];
const boat = createBoatModel(type);
boat.position.x = (180 - (i * spacing)) * voxelSize;
boat.position.y = -21.5;
boat.userData = { speed: 0.15, dir: -1, laneOffset: -5 * voxelSize, limit: 350 };
scene.add(boat);
boats.push(boat);
}
}
function createHotAirBalloon() {
balloonGroup = new THREE.Group();
const radius = 5;
for(let y=-radius; y<=radius+2; y++) {
for(let x=-radius; x<=radius; x++) {
for(let z=-radius; z<=radius; z++) {
if(x*x + z*z + (y-1)*(y-1)*0.8 < radius*radius) {
let color = (Math.abs(x) < 2) ? 0xff4444 : ((Math.abs(z) < 2) ? 0x4444ff : 0xffffff);
createVoxel(x, y + 10, z, color, balloonGroup);
}
}
}
}
for(let x=-1; x<=1; x++) {
for(let z=-1; z<=1; z++) {
createVoxel(x, 0, z, 0x8b4513, balloonGroup);
if(x===-1||x===1||z===-1||z===1) createVoxel(x, 1, z, 0x8b4513, balloonGroup);
}
}
balloonGroup.position.set(-200, 120, -100);
scene.add(balloonGroup);
}
function createClouds() {
const geo = new THREE.BoxGeometry(1, 1, 1);
const mat = new THREE.MeshBasicMaterial({ color: 0xffffff, transparent: true, opacity: 0.8 });
const cloudCount = 60;
cloudsGroup = new THREE.Group();
for(let i=0; i<cloudCount; i++) {
const cloud = new THREE.Group();
const puffs = Math.random() * 5 + 3;
for(let j=0; j<puffs; j++) {
const puff = new THREE.Mesh(geo, mat);
puff.position.set((Math.random()-0.5)*15, (Math.random()-0.5)*5, (Math.random()-0.5)*15);
puff.scale.set(Math.random()*10 + 5, Math.random()*5 + 3, Math.random()*8 + 5);
cloud.add(puff);
}
cloud.position.set((Math.random()-0.5)*800, 120 + Math.random()*60, (Math.random()-0.5)*800);
cloudsGroup.add(cloud);
}
scene.add(cloudsGroup);
}
function spawnTraffic() {
const carGeo = new THREE.BoxGeometry(voxelSize*0.8, voxelSize*0.6, voxelSize*1.2);
const colors = [0xff0000, 0xeeeeee, 0x111111, 0xffcc00, 0x3333cc];
for (let i = -10; i <= 10; i++) {
let roadZ = i * 14;
if (roadZ < 20 || roadZ > 65) createCarLane(roadZ, true, -20.6);
let roadX = i * 14;
if (Math.abs(roadX) < 2) createCarLane(roadX, false, -20.6);
}
function createCarLane(coord, isXAxis, yPos) {
const count = Math.floor(Math.random() * 5) + 2;
let speed = (Math.random() * 0.3 + 0.1) * (Math.random() > 0.5 ? 1 : -1);
for(let k=0; k<count; k++) {
const color = colors[Math.floor(Math.random() * colors.length)];
const mat = getMaterial(color);
const car = new THREE.Mesh(carGeo, mat);
const offset = (Math.random() - 0.5) * 300;
if (isXAxis) {
car.position.set(offset * voxelSize, yPos, coord * voxelSize);
car.rotation.y = speed > 0 ? Math.PI/2 : -Math.PI/2;
} else {
car.position.set(coord * voxelSize, yPos, offset * voxelSize);
car.rotation.y = speed > 0 ? 0 : Math.PI;
}
car.userData = { speed: speed, axis: isXAxis ? 'x' : 'z', limit: 300 };
scene.add(car);
cars.push(car);
}
}
}
function spawnBirds() {
const birdGeo = new THREE.BoxGeometry(voxelSize*0.3, voxelSize*0.1, voxelSize*0.3);
const birdMat = new THREE.MeshBasicMaterial({ color: 0xffffff });
for(let i=0; i<40; i++) {
const bird = new THREE.Mesh(birdGeo, birdMat);
const wing = new THREE.Mesh(new THREE.BoxGeometry(voxelSize*0.8, voxelSize*0.05, voxelSize*0.1), birdMat);
bird.add(wing);
bird.position.y = 50 + Math.random() * 40;
bird.userData = { angle: Math.random() * Math.PI * 2, radius: 40 + Math.random() * 60, speed: 0.01 + Math.random() * 0.01, yBase: bird.position.y };
scene.add(bird);
birds.push(bird);
}
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX);
mouseY = (event.clientY - windowHalfY);
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
const time = Date.now() * 0.001;
if (cloudsGroup) cloudsGroup.rotation.y = time * 0.01;
if (balloonGroup) {
balloonGroup.position.x += 0.05;
balloonGroup.position.y += Math.sin(time) * 0.05;
if (balloonGroup.position.x > 300) balloonGroup.position.x = -300;
}
cars.forEach(car => {
if (car.userData.axis === 'x') {
car.position.x += car.userData.speed * 2;
if (car.position.x > car.userData.limit) car.position.x = -car.userData.limit;
if (car.position.x < -car.userData.limit) car.position.x = car.userData.limit;
} else {
car.position.z += car.userData.speed * 2;
if (car.position.z > car.userData.limit) car.position.z = -car.userData.limit;
if (car.position.z < -car.userData.limit) car.position.z = car.userData.limit;
const carZ = car.position.z;
const bridgeCenterZ = 80;
const flatDist = 20;
const rampDist = 44;
const highY = -11.6;
const lowY = -20.6;
const dist = Math.abs(carZ - bridgeCenterZ);
let targetY = lowY;
let slopeRot = 0;
if (dist < flatDist) {
targetY = highY;
} else if (dist < flatDist + rampDist) {
const t = (dist - flatDist) / rampDist;
targetY = highY * (1-t) + lowY * t;
const approaching = (Math.sign(car.userData.speed) * Math.sign(carZ - bridgeCenterZ)) < 0;
slopeRot = approaching ? -0.2 : 0.2;
}
car.position.y = targetY;
car.rotation.x = slopeRot;
}
});
boats.forEach(boat => {
boat.position.x += boat.userData.speed * boat.userData.dir * 2;
if (boat.position.x > 300) boat.position.x = -300;
if (boat.position.x < -300) boat.position.x = 300;
const gridX = boat.position.x / voxelSize;
const riverCenterZ = (Math.sin(gridX * 0.08) * 12 + 40) * voxelSize;
boat.position.z = riverCenterZ + boat.userData.laneOffset;
const slope = 0.96 * Math.cos(gridX * 0.08);
const angle = Math.atan(slope);
boat.rotation.y = boat.userData.dir > 0 ? -angle : -angle + Math.PI;
boat.rotation.z = Math.sin(time * 2 + boat.position.x) * 0.03;
});
birds.forEach(bird => {
bird.userData.angle += bird.userData.speed;
bird.position.x = Math.cos(bird.userData.angle) * bird.userData.radius;
bird.position.z = Math.sin(bird.userData.angle) * bird.userData.radius;
bird.position.y = bird.userData.yBase + Math.sin(time * 3 + bird.userData.radius) * 2;
bird.rotation.y = -bird.userData.angle;
});
const targetX = THREE.MathUtils.clamp(mouseX * 0.4, -120, 120);
const targetY = THREE.MathUtils.clamp(-mouseY * 0.4 + 100, 50, 180);
camera.position.x += (targetX - camera.position.x) * 0.05;
camera.position.y += (targetY - camera.position.y) * 0.05;
camera.position.z = 250 - (camera.position.y * 0.3);
camera.lookAt(new THREE.Vector3(0, 40, 0));
renderer.render(scene, camera);
}
if (document.readyState === 'complete' || document.readyState === 'interactive') {
init();
} else {
window.addEventListener('DOMContentLoaded', init);
}
</script>
</body>
</html>
<div id="loading">Initializing Renderer...</div>
body { margin: 0; overflow: hidden; background-color: #87CEEB; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; }
canvas { display: block; }
#loading {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #333;
font-size: 24px;
font-weight: bold;
pointer-events: none;
transition: opacity 0.5s;
background: rgba(255,255,255,0.8);
padding: 20px;
border-radius: 10px;
z-index: 10;
}
// No JavaScript