<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Animated Background - Particle Field</title>
<style>
body {
margin: 0;
overflow: hidden; /* Important to prevent scrollbars */
background-color: #1a1a2e; /* Dark background for contrast */
cursor: none; /* Hide default cursor to let particles shine */
}
canvas {
display: block; /* Remove extra space below canvas */
}
</style>
</head>
<body>
<canvas id="particleCanvas"></canvas>
<script>
const canvas = document.getElementById('particleCanvas');
const ctx = canvas.getContext('2d');
let particles = [];
const numParticles = 100; // Number of particles
const maxRadius = 3; // Max particle size
const minRadius = 1; // Min particle size
const speed = 0.5; // Particle movement speed
const lineColor = 'rgba(100, 180, 255, 0.1)'; // Line color (subtle blue)
const particleColor = 'rgba(100, 180, 255, 0.7)'; // Particle color (brighter blue)
const linkDistance = 150; // Max distance for particles to link
let mouse = {
x: undefined,
y: undefined
};
// Set canvas size to full window
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
// Particle constructor
function Particle(x, y, radius, dx, dy) {
this.x = x;
this.y = y;
this.radius = radius;
this.dx = dx;
this.dy = dy;
this.draw = function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fillStyle = particleColor;
ctx.fill();
};
this.update = function() {
// Bounce off walls
if (this.x + this.radius > canvas.width || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > canvas.height || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
// Initialize particles
function init() {
particles = [];
for (let i = 0; i < numParticles; i++) {
let radius = Math.random() * (maxRadius - minRadius) + minRadius;
let x = Math.random() * (canvas.width - radius * 2) + radius;
let y = Math.random() * (canvas.height - radius * 2) + radius;
let dx = (Math.random() - 0.5) * speed; // Random direction for x
let dy = (Math.random() - 0.5) * speed; // Random direction for y
particles.push(new Particle(x, y, radius, dx, dy));
}
}
// Animate loop
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear canvas
for (let i = 0; i < particles.length; i++) {
particles[i].update();
// Draw lines between close particles
for (let j = i + 1; j < particles.length; j++) {
const dist = Math.sqrt(
Math.pow(particles[i].x - particles[j].x, 2) +
Math.pow(particles[i].y - particles[j].y, 2)
);
if (dist < linkDistance) {
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.strokeStyle = lineColor;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
// Link to mouse position
if (mouse.x !== undefined && mouse.y !== undefined) {
const distToMouse = Math.sqrt(
Math.pow(particles[i].x - mouse.x, 2) +
Math.pow(particles[i].y - mouse.y, 2)
);
if (distToMouse < linkDistance * 1.5) { // Slightly larger link distance for mouse
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(mouse.x, mouse.y);
ctx.strokeStyle = lineColor;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
}
}
// Event Listeners
window.addEventListener('resize', () => {
resizeCanvas();
init(); // Reinitialize particles on resize
});
window.addEventListener('mousemove', (event) => {
mouse.x = event.x;
mouse.y = event.y;
});
window.addEventListener('mouseout', () => {
mouse.x = undefined;
mouse.y = undefined;
});
// Initial setup
resizeCanvas();
init();
animate();
</script>
</body>
</html>
<canvas id="particleCanvas"></canvas>
body {
margin: 0;
overflow: hidden; /* Important to prevent scrollbars */
background-color: #1a1a2e; /* Dark background for contrast */
cursor: none; /* Hide default cursor to let particles shine */
}
canvas {
display: block; /* Remove extra space below canvas */
}
const canvas = document.getElementById('particleCanvas');
const ctx = canvas.getContext('2d');
let particles = [];
const numParticles = 100; // Number of particles
const maxRadius = 3; // Max particle size
const minRadius = 1; // Min particle size
const speed = 0.5; // Particle movement speed
const lineColor = 'rgba(100, 180, 255, 0.1)'; // Line color (subtle blue)
const particleColor = 'rgba(100, 180, 255, 0.7)'; // Particle color (brighter blue)
const linkDistance = 150; // Max distance for particles to link
let mouse = {
x: undefined,
y: undefined
};
// Set canvas size to full window
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
// Particle constructor
function Particle(x, y, radius, dx, dy) {
this.x = x;
this.y = y;
this.radius = radius;
this.dx = dx;
this.dy = dy;
this.draw = function() {
ctx.beginPath();
ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2, false);
ctx.fillStyle = particleColor;
ctx.fill();
};
this.update = function() {
// Bounce off walls
if (this.x + this.radius > canvas.width || this.x - this.radius < 0) {
this.dx = -this.dx;
}
if (this.y + this.radius > canvas.height || this.y - this.radius < 0) {
this.dy = -this.dy;
}
this.x += this.dx;
this.y += this.dy;
this.draw();
};
}
// Initialize particles
function init() {
particles = [];
for (let i = 0; i < numParticles; i++) {
let radius = Math.random() * (maxRadius - minRadius) + minRadius;
let x = Math.random() * (canvas.width - radius * 2) + radius;
let y = Math.random() * (canvas.height - radius * 2) + radius;
let dx = (Math.random() - 0.5) * speed; // Random direction for x
let dy = (Math.random() - 0.5) * speed; // Random direction for y
particles.push(new Particle(x, y, radius, dx, dy));
}
}
// Animate loop
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear canvas
for (let i = 0; i < particles.length; i++) {
particles[i].update();
// Draw lines between close particles
for (let j = i + 1; j < particles.length; j++) {
const dist = Math.sqrt(
Math.pow(particles[i].x - particles[j].x, 2) +
Math.pow(particles[i].y - particles[j].y, 2)
);
if (dist < linkDistance) {
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.strokeStyle = lineColor;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
// Link to mouse position
if (mouse.x !== undefined && mouse.y !== undefined) {
const distToMouse = Math.sqrt(
Math.pow(particles[i].x - mouse.x, 2) +
Math.pow(particles[i].y - mouse.y, 2)
);
if (distToMouse < linkDistance * 1.5) { // Slightly larger link distance for mouse
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(mouse.x, mouse.y);
ctx.strokeStyle = lineColor;
ctx.lineWidth = 0.5;
ctx.stroke();
}
}
}
}
// Event Listeners
window.addEventListener('resize', () => {
resizeCanvas();
init(); // Reinitialize particles on resize
});
window.addEventListener('mousemove', (event) => {
mouse.x = event.x;
mouse.y = event.y;
});
window.addEventListener('mouseout', () => {
mouse.x = undefined;
mouse.y = undefined;
});
// Initial setup
resizeCanvas();
init();
animate();